Beginning XNA 3.0 Game Programming: From Novice to Professional (Volume 0)
Alexandre Santos Lobao, Bruno Pereira Evangelista, Riemer Grootjans, Antonio Leal de Farias
I've tried several other XNA books after I went through the 2.0 version of this book, and found them lacking in comparison. This book cover everything quite thoroughly, including bone animation of 3d models (in the fps tutorial), pretty decent way to organize your code, and so on. And the reviewers complaining about the codes in the book.... seems to not understand that they should download the source code for the book from the website, or they'd have none of those problems. The book explain how to do the codes, its not supposed to be a source code repository, when you can just open the source codes with a text editor.
If you're a total newbie in programming, already good with XNA, don't want a book you'll go back to after you finish reading it, and can't download the source code from the website, then avoid this book... If you want a book to take you far from the novice stage, one that you'll go back to later on in case you forget something, this book is a wonderful asset.
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The book removed at the request of the copyright holder.