Mathematics for Computer Graphics Applications
Michael Mortenson
This completely revised Second Edition of "Computer Graphics" introduces the mathematics that is the foundation of many of today's most advanced computer graphics applications, including CAD/CAM and geometric modeling. It features thoroughly updated subject matter, major organizational changes, and several new topics. Chapters on symmetry, limit and continuity, constructive solid geometry, and the Bezier curve have been added, with many new figures and exercises. This highly diversified book can be utilized as a primary textbook, supplemental teaching resource, individual tutorial or on-the-job reference text. New Features includes: New solutions manual for instructors; Each chapter contains an annotated suggested reading list and exercises with answers; Expanded to appeal to both academics and professionals through new topical coverage. Professionals and students of computer science, engineering, or applied mathematics, as well as non-professional computer graphics hobbyists will find this book useful.
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